1Interviews
I interviewed five people who each pay for several streaming services. They ranked their streaming frustrations, talked me through how they find something to watch, and reacted to feature ideas.
Source: my interview notes, 5 participants. Names withheld.
Interviews: ranked first by 3 of 5, near the top for a 4th.
People pay for things they don't use, and can't always tell what they're paying for. One participant wasn't sure which services his phone and cable bundles even included. Another had paid to rent a movie that turned out to be free on a service they already had.
Recommendations happen outside the apps. Every recent recommendation people mentioned came by text or in person. One participant keeps a running list on their phone.
Three opportunities came out of the interviews:
One participant described his parents struggling with streaming complexity, suggesting an additional audience worth exploring.
2Do the logos say what it does?
The design team had nine logo options in three groups. I set up an unmoderated study in Lyssna. People picked a favorite in each group, then answered one open question: what do you think this product does, and what gave you that impression?
I planned for 25 to 40 people and got 69: 28 casual viewers, 25 heavy streamers, and 16 sports fans.
Source: Lyssna export, 69 responses, March 27 to 29, 2026.
Votes per logo option, by group
Every group ended in a near tie. Margins this small can't pick a winner on preference alone.
Open-ended answers: I coded all 69 by hand. Counts are approximate.
Play-button marks read as YouTube or a video player. A 3D-glasses mark made a few people think it was for 3D movies. So picking from the top two in each group wouldn't fix the real issue. Whichever mark the team chose needed to let the name do the explaining, and avoid symbols that say "this is a video player."
Together, the studies exposed two different risks: whether the product was solving a problem people actually had, and whether people could understand what the product was before they ever used it.
3Limits I'd flag
- 29 of the 69 had heard of the project before. One said outright they knew too much to answer without bias. A cleaner panel would only include people new to it.
- Everyone took it on a desktop. A logo also has to work as a small app icon on a phone.
- Five interviews can surface the big problems, but not how common each one is. A short survey would be the next step.
Not covered: the final logo and product decisions came after my part of the project.